How to Turn Off DLSS and Return to Native Rendering
Oct 30, 2026 · Sourajit Saha
To turn off DLSS, open the game’s graphics settings and disable DLSS Super Resolution or choose the game’s native-rendering option. If you want every relevant DLSS component disabled, check Frame Generation, Ray Reconstruction, DLAA, and any DLSS Neural Rendering setting separately where the game offers them.
I would first decide whether you want to stop upscaling, remove generated frames, or compare the complete DLSS suite against native rendering. Those goals require different changes. Disabling the wrong component can leave the symptom unchanged and make the performance result difficult to interpret.
01Decide which part you actually want to disable
“DLSS Off” is not a universal control with identical behavior in every game. Some menus put reconstruction and generation in separate sections. Others tie certain effects together or hide controls until a prerequisite is met. Follow the options exposed by your installed build instead of expecting one screenshot to match every title.
If you dislike softness, start with Super Resolution and the render-resolution settings. If you dislike doubled HUD edges or interpolation artifacts, compare with Frame Generation disabled. If you are judging lighting or material appearance, check whether an additional neural-rendering option is active rather than changing resolution first.
DLAA uses the same broader reconstruction family at native input resolution. Switching from DLSS Quality to DLAA can stop the lower-resolution render while keeping AI anti-aliasing. That can be a useful quality comparison, but it is not a strict “no DLSS-related processing” baseline.
NVIDIA’s DLSS component definitions help separate the names. The important practical point is to describe the component you are changing, not simply say that “AI graphics” is on or off.
02Make a reversible in-game change
Before changing anything, record your current resolution, reconstruction mode, Frame Generation setting, and ray-tracing options. A quick settings screenshot is enough. You can then restore a known configuration if native rendering is too demanding.
Open Settings or Options and find Graphics, Video, Display, or the advanced graphics section. Look for DLSS, Super Resolution, Upscaling Method, or Resolution Scaling. Choose Off, Native, or the appropriate non-upscaling option offered by that game. Exact wording varies; do not choose another upscaler if your goal is a native baseline.
Set the game output to your monitor’s intended resolution. Then check the internal render scale, if the game exposes one, and disable dynamic resolution for a controlled comparison. Native output does not necessarily mean native internal rendering when a separate scaling system is still active.
Apply the change and restart the game if requested. A restart requirement is meaningful when the renderer must recreate resources; repeatedly moving the toggle without applying or relaunching can make it seem that a setting has no effect.
For a strict baseline, disable Frame Generation separately. If Ray Reconstruction or another related option becomes unavailable because a prerequisite was removed, that is a menu dependency rather than a reason to force it back on. Leave the game’s supported fallback behavior in place.
03Check NVIDIA app overrides without resetting everything
If you previously customized the game’s DLSS profile, inspect that per-program profile too. An override can influence the model or scaling behavior in compatible games. Returning the relevant option to application-controlled behavior removes a deliberate customization; it is not a reason to reset all graphics settings globally.
I would keep unrelated controls untouched. Display colour, refresh rate, G-SYNC, sharpening, and frame caps solve different problems. A broad reset can introduce more changes than the original DLSS question and leave you unsure which one affected the picture.
If an optimizer later changes the game’s settings again, review the optimization profile and avoid reapplying it while you are testing. A setting that “turns itself back on” may be reapplied by a saved profile rather than ignored by the game.
Do not delete NVIDIA DLL files as a routine way to disable DLSS. Use the in-game controls and supported profile options. Deleting libraries can break the application, trigger file verification, or leave an installation in a state the developer does not support.
04Verify that the comparison is genuinely native
Load the same scene with the same camera and similar conditions. Keep ray tracing, textures, shadows, and crowd settings unchanged for the first comparison. Otherwise the FPS difference does not isolate reconstruction.
Look at thin edges, distant signs, foliage, transparencies, and motion. The image may become sharper in one area while native anti-aliasing produces more shimmer somewhere else. Native rendering is a useful reference, but its quality depends on the game’s own anti-aliasing implementation.
Check the frame rate and frame-time behavior, not just a screenshot. Turning off upscaling increases the work of rendering more input pixels, so a GPU-limited scene may slow down. That does not prove the setting failed. It may be exactly the cost you intended to measure.
If you want to compare control feel, leave generated frames off for both reconstruction modes. Test Frame Generation in a separate pass. Comparing native rendering without generation against DLSS with generation bundles two changes into one result.
Cloud gaming is another exception worth checking. If the game is running remotely, your local NVIDIA app is not controlling its renderer. Use the service’s exposed options; our streaming setup guide explains why local rendering adjustments do not fix every stream-quality issue.
05When turning DLSS off creates a new problem
If FPS drops below your comfort level, restore the previous mode or reduce one expensive graphics setting. You do not have to accept every native setting at maximum just because upscaling is disabled. Resolution, ray tracing, shadows, and volumetrics can have very different costs.
If the picture still looks soft, inspect render scale, dynamic resolution, motion blur, depth of field, sharpening, and the game’s anti-aliasing. A camera effect or a low internal scale can remain after DLSS is off. Changing the reconstruction switch repeatedly will not remove a separate effect.
If the option is missing, check whether your hardware and current renderer support DLSS at all. There may be nothing to disable. A different GPU, an unsupported API path, or a streamed session can explain why an online tutorial shows a control that your menu lacks.
My preferred endpoint is a documented, stable setting combination: intended output resolution, deliberate internal scale, known anti-aliasing, and a separate decision about generation. Once you know which component causes the problem, keep only the changes that improve your actual experience.
Frequently asked questions
Is DLAA the same as turning DLSS off?
DLAA uses native-resolution input with AI anti-aliasing. It stops the lower-resolution reconstruction mode, but is not a baseline without DLSS-related processing.
Will my FPS drop after disabling DLSS?
It can, particularly when the GPU must render many more input pixels. The size of the change depends on the workload and other settings.
Should I delete the DLSS DLL to disable it?
No. Use supported game settings and return deliberate overrides to application-controlled behavior. File deletion is not a normal graphics-setting workflow.